Suggested order
The list below is the published guides. Start with the first session if you are new. Use worlds or classes when you are stuck on a portal or a dice roll. The code list is its own page, not a seventh copy of the same steps.
Which Pixel Blade guides are published?
First session: boot camp, lobby, and level gates
Finish Clyde's boot camp, reach the Mother Tree, redeem FULL RELEASE, and hit the levels that open potions, raids, and the later worlds.
Parry, dash, and spirit banners
How a successful parry changes the next hit, why spirits raise speed and then fall off when you are hurt, and which in-run banners guides tell you to take first.
Four worlds and the chapter bosses
Grasslands through Crimson Abyss: who waits at the end of each chapter, which fights change on Nightmare, and what to do when a dash will not save you.
Class dice: odds, perks, and when to stop rolling
Dice at the Mother Tree replace your class. The directory lists every roll chance from Townsperson through Reaper, and a new roll overwrites what you have.
Armory upgrades, duplicate costs, and weapon ranks
Where the Armory lives, how armor duplicates scale by rarity, and the September 23, 2026 max-level weapon opinion list from S through F.
Raid rings, quality, and Stardust
When raid defense opens, how ring and super ring drops are documented, and what common, rare, and epic rings cost to refine.
Fishing island, dark keys, and enchant books
Fishing opens at level 20. Version 2.0.9 lets you upgrade the stash, and eight enchantment pages make a book you merge at level 50.
