Classes
10 entries in this hub.
StarterTownspersonThe default class before you spend Dice. No perks and no penalties.CWarriorCommon DPS at a 26% roll. Less max health, more spirit healing, a longer parry window, and a chance to refund a dash.BKnightCommon tank at 19%. More health, less speed, and a sword block that cuts damage and stops projectiles.AAlchemistCommon healer at 18% with more stamina, shorter cooldowns, and one extra potion slot.CTreeRare tank at 15%. Less knockback, and an out-of-combat shield for nearby allies.AShroomRare healer at 11%. Kills can leave a ground ring that heals anyone standing in it.AElemental WardenEpic DPS at 7%. Extra elemental stacks that spread once a target is already stacked.SNecromancerEpic healer at 3%. Raises slain enemies and heals the party when you collect spirits.APaladinLegendary tank at 0.5%. Knight's block kit plus reach, a party attack aura, and lightning.SReaperLegendary DPS at 0.5%. Fragile, long reach, an extra dash, a blink, and heal-on-hit.
